About This GameThe days of growing weed in your basement or some grimy apartment are over! Weed Shop 2 is going back to Cali where Proposition 64 was just passed, making recreational use of Marijuana completely legal. Your goal - to finally purchase that 89 Camaro you've been dreaming of (or become a weed kingpin, whatever tickles your pickle) by turning a run-down medical marijuana dispensary from 2014 into the hottest Weed Shop in the country!
GROWGrowing weed is as easy as equipping your back room with a grow-light setup, planting a seed and watering your plant till the harvest is ready. However, to make it big, you'll have to unlock higher-yield strains, use nutrients and hydro equipment as well as deal with occasional mite outbreaks.DEALEvery new business needs to promote itself to make sales even if the product is Marijuana. So grab some joints, hit the beach, hand out some free samples and you might earn a new customer or two. Take good care of your loyal customers as they will buy larger quantities for higher prices or even spread the word about your shop.HIREDon't burn yourself out by trying to do everything on your own, hit up the Craigslist and hire some staff. The amateur employees will typically be less efficient and, if they're not stoned, sometimes even borderline worthless while the pros might break the bank and smoke all your stash but will get the job done.EXPANDThe only way to make it big in the Cannabis industry is to grow and sell increasingly larger quantities of weed... or have Snoop Dogg endorse your product. Since the latter isn't going to happen anytime soon, you'll have to expand your grow room, upgrade the gear and even trick out your front shop to cater to specific groups of stoners.GROW HYDROStep up your game by purchasing hydro grow equipment and forget about watering your plants or those pesky mites. Experiment to find the optimal balance of nutrients, water and light for each unique hydro strain for maximum yields.DIVERSIFYTurn your backroom grow-op into a real Cannabis business by creating a one-stop stoner destination. Sell weed, pre-rolled joints, bongs and other paraphernealia as well as the dopest weed edibles in town.THROW DOWNAs the word about your awesome Weed Shop spreads, you'll start getting visits from all sorts of bums like deadbeat customers, shoplifters, thugs, rival dealers and even Juggalos. When that happens, grab your trusty Bum Basher (baseball bat, not the innuendo you're thinking of) and show them who's boss or just hire a bad-a** security guard if you're too stoned.GET LITHow do you get too stoned, you ask? By smoking all those joints and blunts you just rolled, of course! Okay, technically you don't really roll blunts, but we never said this was a simulator. Anyway, while baked, you'll earn more experience points, your customers will wait in line longer and your employees, oddly enough, will be more efficient at what they do.GET CARDSCollect all the Weed Shop 2 trading cards and unlock dope weed badges, backgrounds and emoticons! d859598525
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About This ContentThis session lets you jump straight in and drive the CSX Transportation EMD SD60 in 'easy' or 'realistic' mode.For the full experience, select 'Realistic Mode' and start driving this beautiful locomotive! SD60 - This was the original model, and had a conventional hood unit configuration with the 40 Series (spartan) cab first employed on the SD40-2. Features Include:
History and DevelopmentThe development of the GP50 and GP60 series (B-B) the SD50 and SD60 series (C-C) locomotives (all of these being 16 cylinders; EMD formerly offered 3,600 hp (2,700 kW) in a 20-cylinder model, the SD45, but it had a reputation for being a fuel guzzler, although the technology was identical to the concurrently available 16-cylinder models) in the late 1970s and early 1980s was spurred by the introduction of 3,600 horsepower (2,700 kW) GE B36-7 (B-B) and GE C36-7 (C-C) locomotives (both of these being 16 cylinders, as were most of its predecessors, but with major modifications to the 'power assemblies' to cope with the higher temperatures and pressures encountered at this power level in a 16-cylinder engine) by EMD's main competitor General Electric. In 1980, the SD50 model was added to the EMD Catalog. However, the SD50's electrical reliability was poor and, similarly, the 3,500 horsepower (2,600 kW) 16-645F engine had poor mechanical reliability, both believed to be largely due to excessive vibration from the 950 maximum rpm of the 645F prime mover. It was time to develop a replacement for the venerable 645 engine which, in its earlier 16-645E form, had proved to be exceptionally reliable. EMD therefore quickly commenced development of the SD60 series, which would eliminate the weaknesses of the SD50. The lessons learned in developing the 645F crankcase and crankshaft (for the earlier 20-645E, and the then-current 16-645F) were incorporated in the replacement, the 710G, first employed in the SD60. Although the carbody and frame are nearly indistinguishable from the earlier SD50, the SD60 featured the new 16-cylinder EMD 710G3A prime mover, AR-11 traction alternator, D-87 traction motors and a microprocessor-based control system that governed various electrical systems within the locomotive (e.g., wheel slip and transition). The SD60 proved to be more reliable and fuel-efficient than the SD50, but it was not a resounding success in terms of regaining the market share that was lost due to the electrical and mechanical issues that plagued the earlier SD50. The goal was to equal or exceed the reliability of the earlier 645E-powered 3,000 horsepower (2,200 kW) SD40-2, which was an industry standard benchmark for reliability, in the new 710G-powered 3,800 horsepower (2,800 kW) SD60. This goal was largely achieved and the later 710G-powered 4,000 horsepower (3,000 kW) SD70M received what would be the largest single order for new locomotives, a 1,000 unit order from Union Pacific, (numbered UP 4000 through 4999, inclusive), which was later extended by nearly 500 additional SD70M units (numbered UP 3999 and below, and UP 5000 and above), and by nearly 1,000 additional units if UP's SD70ACe orders are included. As an indication of its sound design, many SD60s are now being re-manufactured by their owners or by subcontractors for another 30 years of trouble-free service, 240 such units by Norfolk Southern alone, some of which will be acquired on the secondary market from locomotive lessors. These NS conversions are reported to be upgraded to include electronic fuel injection, intercooling, 'crash-worthy' fuel tanks and other components and features found in late SD70s. The traditional 'spartan' cab will also be replaced with a new 'crash-worthy' cab built to NS specifications ('Crescent cab'). Early units were completed at the original SD60's 3,800 HP rating, but all were later uprated to the SD70's 4,000 HP rating, thereby becoming for all intents and purposes the equivalent of a late SD70M, but at a fraction of an SD70M's cost. d859598525
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